Sometimes imaginary friends get lost or kids outgrow them and that's why Madame Foster started Foster's Home for Imaginary Friends. When kids dream up pals, they come to life and the house is filled with diverse characters waiting to be reunited or adopted to new kids. The series focuses on building friendships and the importance of friends.
In this reboot of the classic Cartoon Network series, the Powerpuff Girls return to protect Townsville from villains who want to take over the metropolis. Sisters Blossom, Bubbles and Buttercup have to manage their homework with their superhero activities as they face a continuous parade of bad guys. Although they have good teamwork, the sisters sometimes need to get help from Professor Utonium and The Mayor to help them take down the evildoers. The girls hope to show people that it's possible to save the world and still get to bed before their bedtime.
When magical princess Star Butterfly receives a royal magic wand for her 14th birthday, she proves to her parents that she is not ready for the responsibility that comes with it. As a result, they send her to a place that doesn't have magic -- Earth -- in hopes that she will gain maturity. Upon her arrival, Star is given a family to help guide her, so she moves in with the Diaz family, which includes teenage son Marco. Star takes Marco with her as she battles villains -- both in their high school and throughout the universe -- as she attempts to protect her powerful wand.
When young suburbanite Penn Zero unexpectedly inherits a job that most kids could only dream about having -- being a superhero -- he jumps fully into his new, part-time duties. He still has to live his normal, everyday life, which includes going to school, but after school is when the fun begins. Penn teams up with sidekick Sashi and wise man Boone as their adventures take them all over the place, from outer space to the Old West and the biggest challenge of all: suburbia. The ultimate goal for Penn and his team is to defeat evil Rippen and save the world.
Most people are familiar with the story of "Snow White and the Seven Dwarfs," Disney's first feature-length animated film. "The 7D" offers a contemporary take on the classic, focusing on Happy, Bashful, Sleepy, Sneezy, Dopey, Grumpy and Doc. The dwarfs -- 7D as they are now known -- try to help quirky Queen Delightful keep her kingdom, Jollywood, in order. However, novice witch Hildy Gloom and her warlock husband plot to take over the monarchy from Delightful and her loyal aide, Lord Starchbottom.
Mordecai, a blue jay, and Rigby, a raccoon, are groundskeepers at a park, but these best friends are lazy and don't let their jobs interfere with their ability to have fun. While Mordecai tries to be responsible and do a good job, he's frequently led astray by his immature pal, who is totally without fear or shame. The friends often end up having to pay for their irresponsible actions as they usually get into more trouble than they anticipated. Their slacking off at work causes much chagrin for their hot-tempered gumball machine boss, Benson.
Clarence is a spirited boy who sees the best in everything. His unique perspective on life transforms even a mundane situation into one that is interesting or fun. Epic dirt fights, awkward crushes and secret tree forts are all par for the course for the youngster, who shares his experiences with his family and friends. That group includes his best friends, scrappy Sumo and cautious Jeff, patient mom Mary, and her laid-back boyfriend, Chad. Clarence's adventures should be familiar to many people from their own childhoods, but he takes them to the limit.
Danny is an optimistic 12-year-old who likes tinkering with things. One day, he creates a time machine out of a lunchbox and travels to the future, where he becomes friends with a fearless creature, Future Worm. The duo then uses Danny's creation to make its way through time and space, going on adventures along the way. In some cases, an adventure grows out of a task as simple as Danny trying to make dinner for his parents; other times, Danny and Future Worm purposely travel through time to solve an issue.