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Impractical Jokers: Inside Jokes

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"Inside Jokes" gives viewers a unique, unprecedented peek behind classic episodes of TruTV's popular series "Impractical Jokers." The series follows four lifelong friends -- Brian "Q" Quinn, James "Murr" Murray, Joe Gatto and Sal Vulcano -- who challenge one another to do ridiculous dares in public. To find out who is best under pressure, the guys compete in awkward hidden-camera hijinks that reach outrageous levels. The loser then must perform what is deemed to be the most-mortifying challenge yet.

Latest episodes

aired today
A behind-the-scenes look to see which Joker ran for U.S. Congress as a write-in candidate, which one was a top-notch salesman and which one had a job in finance.
VOD available
A behind-the-scenes look to see which Joker has a weak spot for animals, which one made the best wingman back in his single days and how long it took Q to grow out his hair to have enough for a wig.
VOD available
Creating a creepy voice changer for "Devil Voices"; zookeeper Murr learns penguin tips; an epic punishment is shot on the same day as Sal's corn maze fiasco.
airs in 9 days
Learning what part of "Out of Remote Control" annoyed people more than any challenge to date; the crew becomes emotionally scarred after "Debate and Switch"; Murr has a fear greater than skydiving.
airs in 4 days
Joe, Murr, Sal and Q share which Joker's grandma dated a Batman villain, how a vibrating briefcase is made and why the guys said no to holding Joe's newborn daughter.
airs in 4 days
The guys go barefoot for their "Feets of Strength" challenge; Q's Death Chair punishment inspires fear among the Jokers.
airs in 4 days
Murr earns wacky nicknames; a classic television character serves as the inspiration for Murr's Dracula punishment.
airs in 5 days
A Joker continues to pitch ideas for new shows to TV networks; the act known as corpsing, and identifying the Joker that does it the most; Sal endures a psychic punishment.
airs in 5 days
Sal and Q bring up a topic while Murr and Joe are on the floor for "Health Nuts"; Murr trades his jacket for a pack of smokes, then has to buy it back.
airs in 5 days
The crew secretly wrangles students to sit near the Jokers in "Shhh"; a Joker's high school hockey skills prove to be of no use in the painful hockey punishment.
airs in 2 days
Joe, Q, Murr and Sal share who paid damages when Q smashed a display case and what game is the Jokers' favorite.
airs in 4 days
Sal's true weakness is revealed; female staffers line up to watch Q's punishment.
airs in 6 days
Sal earns the nickname "Ja'Crispy"; determining how many parents were in on the joke for Q's story time punishment.
airs in 4 days
The crew attempts to keep laugh-out-loud names secret from each of the Jokers in the Name Game challenge; Sal gets subjected to many types of fungus in his foot massage punishment.
airs today
Murr, Joe, Q and Sal share which Joker started collecting antiques, the creepiest fan art the guys received and which Jokers producer has three nipples.
aired today
The guys share which Joker played sports through high school and which two Jokers roomed together near Wall Street.
airs in 9 days
Murr, Sal, Q and Joe share what prop was sterilized after Joe's turn and why the crew almost postponed his tram punishment.
airs in 3 days
Joe, Murr, Q and Sal share how to attach doll parts to a tire and why Q wanted to join in on Sal's zoo punishment.
airs in 8 days
A joker has a Superman symbol tattooed on his right arm; Joe uses a certain hashtag a lot on his social media accounts; a joker has a podcast with two friends outside of the crew.
airs in 8 days
A behind-the-scenes look at the perfect place to film an "Impractical Jokers" challenge, what happened to customers who consumed Q's hot dog smoothie and what prevented Sal's stand-up comedy punishment from happening.
airs in 8 days
Shoppers fill the candy aisle during "Star Struck"; a celebrity enters the set while the guys film "Brain Games"; Joe and Q are offered dance lessons following their drum line punishment.

Similar on YouTube TV

This hidden-camera series follows four lifelong friends -- Brian "Q" Quinn, James "Murr" Murray, Joe Gatto and Sal Vulcano -- who take dares to an outrageous level. Since they were young, the quartet have challenged one another to do ridiculous dares in public. On the show, to find out who is best under pressure, the guys compete in awkward and outrageous hidden-camera hijinks. At the end of each episode, the loser must perform what is deemed to be the most-mortifying challenge yet.
"Impractical Jokers" follows four lifelong friends -- Brian "Q" Quinn, James "Murr" Murray, Joe Gatto and Sal Vulcano -- who take dares to outrageous levels. On the show, to find out who is best under pressure, the guys compete in awkward and outrageous hidden-camera high jinks. At the end of each episode, the loser must perform what is deemed to be the most-mortifying challenge yet. The spinoff "After Party," hosted by Joey Fatone, features the guys and special guests analyzing some of the series' best challenges. Also included are bonus content and insider access into the making of episodes.
Various networks
A group of young practical jokers creates over-the-top pranks for online hidden camera show "Walk the Prank" in this hybrid series that combines scripted comedy with real hidden-camera gags. Confident Chance, younger brother Herman, tech-savvy Bailey and best friend Dusty get inspiration for their pranks from what goes on in school and at home. The reactions captured are genuine responses from unsuspecting marks.
An oddball family of employees at supersized megastore Cloud 9 tackles the day-to-day grind of rabid bargain hunters, riot-causing sales and nap-worthy training sessions. Stalwart employee Amy is just trying to hold it all together despite the best efforts of her daftly clueless manager Glen and his iron-fisted assistant Dina. Rounding out the crew is new hire Jonah, a dreamy dreamer, sardonic Garrett, ambitious Mateo and sweet young mother-to-be Cheyenne. From bright-eyed newbies to seen-it-all veterans, bumbling seasonal hires and in-it-for-life managers, they're all going to get through another day -- together.
Various networks
Leo is an ordinary teenager who has moved into a high-tech "smart" house with his mother, inventor stepfather and Eddy, the computer that runs the house. Leo's life becomes less ordinary when, one day, he discovers a secret underground lab that houses three experiments: superhuman teenagers. The trio -- Adam, the strong one, Bree, the fast one and Chase, the smart one -- convinces Leo and his parents to let them leave their lab and join Leo at school, where they try to fit in while having to manage their unpredictable bionic strengths. As Leo figures out a way to keep his new pals' bionic abilities a secret, they help him build self-confidence.
Various networks
Leo and his superhuman stepsiblings have moved to Bionic Island, a remote area that is home to Davenport's Bionic Academy. The training facility offers over-the-top missions for Leo, Chase, Adam and Bree to tackle. It is also home to other bionic students who are learning how to use their newfound abilities. With the academy comes higher stakes for Leo's group as they do their best to battle evil, often involving billionaire villain Victor Krane, whose own bionic attributes include superstrength, superspeed and pyrokinesis.